Use of augmented reality for the simulation of basic mechanical physics phenomena

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2019
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The augmented reality (AR), has been cataloged like the technology that will have greater penetration in the education sector in the second decade of the XXI century. According to the report horizon 2016, the first research of AR in education point out a positive impact, in collaborative learning and autonomous learning; because it allows potentiating reality with virtual information that can be supported in curricular contents. The present article exposes the development of a prototype with AR technology that simulates the uniform rectilinear movement and free fall of the subject of mechanical physics. The research is of technological development type. Included in three phases: Initially the functional and non-functional requirements were determined, then the architecture was designed using UML diagrams and finally the prototype was developed. As a result, we obtained a mobile prototype with AR with two functions, the first one allows to simulate the movement of a vehicle at a constant speed, the second allows to simulate the fall of objects that are being attracted by gravity. A technical feasibility study was carried out in which the prototype was installed in different mobile devices, without errors. It is concluded that AR has several characteristics that can be applied to educational environments to increase students' motivation and make them live experiences that are limited access in classrooms.
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